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The Palace of Dreams [Full Review]

An Albanian Novel.
I found this novel by sheer coincidence, and it happens to be one of those novels that lingered in me, Ismail Kadare, the author, is a genius.

The plot:
I liked it. I loved it! It was intriguing, catchy. I could not help but buy the novel when my eyes first caught sight of the title.
For someone who hasn't read it they'd think it's about 'wishes', but actually the novel was all about dreams and the interpretation of them. I liked it because I'm very interested in the mysteriousness of our visions. And it indeed was what I needed.

In brief: The palace of Dreams is the ruler of an Empire constructed on dreams, at the end of every year, and after selecting, analysing and interpreting every important-looking dream, they choose a master-dream and make it come true.
Most-if not all, I believe- of the novel was about conspiracy and conspirator dreams that it'll make you think all of them are fabricated by the government employees to fulfill their needs in the country.
The end was open and unpredictable, which was also not a bad thing at all.


Mark-Alem:
The protagonist. Nothing special about his person, but his silence implied something of clandestine importance. And I loved that.


The Translation:
I would like to really really thank the translator; I know translation is such a pain and it is almost impossible to translate novels of such beauty, with the same beauty of the original version.
I would like to be that good someday.


Quotes:
I liked many quotes in this novel..here are some:

"For in the nocturnal realm of sleep are to be found both the light and the darkness of humanity, its honey and its poison, its greatness and its vulnerability. All that is murky and harmful, or that will become so in a few years or centuries makes its first appearance in man's dreams. Every passion or wicked thought, every reflection or crime, every rebellion or catastrophe necessarily casts its shadow before it long before it manifests itself in real life."
-Page 20

"It's bad enough when an individual life gets caught up in the mechanisms of power - when a whole nation is drawn in, it's a million times worse!"
-Page 61

"That wearing interrogation night and day, that interminable report, the pretense of seeking precise details about something that by its very nature cannot be definite - all this, continued until the dream begins to disintegrate and finally disappears completely from the dreamer's memory, could only be called brain-washing, or an undream, in the same way as unreason is the opposite of reason."
-Pages 83&84

"One day dreams would emerge into the light of day and take their rightful place in human thought, experience and action. As for whether this would be a good thing or a bad, whether it would change the world for the better or the worse - God alone knew"
-Page 85

"Who can say it's not what we see with our eyes open that is distorted, and that what's described here isn't the true essence of things? Haven't you heard old men sigh that life's a dream?"
Page 127.


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As simple as Life

"Introduce yourself in two words". Two words. I had just been asked to sum up my whole life in two words.
"Take your time".Give me eternity, I won't have the ability to do this. But here we go: A hard worker and a thinker. Questions continue to pile up on me. A thick, heavy cloud of nothingness rises over, dominating my mind and thoughts. I never imagined the definition of my life would be that complicated-perhaps it's simple with the beauty of complexity.
The interviewer left me wondering. I don't know whether or not I should be thankful, but I do know thinking takes effort and intelligence, and too much thinking will kill you.Even a stranger helped me know that life is simpler than that.
I have come to realize that strength and power lie in admitting your weak points, and right then, right now, I have the ability to introduce myself, not in two words, but in meaningful, short and simple words:
I'm a believer, I believe everything exists for a reason. A writer who fears judgment but embraces criticism. Someone who wants to be like everyone else; heard, listened to, appreciated. I am ordinary with an invisible touch of an extraordinary. I'm undefeated by my heart, defeated by my soul. An optimist who,unwittingly, plunges with pessimism. I'm somehow like you, yet I'm always, always different.
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To know yourself...

I have been and still am struggling to know who I am ever since I actually grew up. The risk in knowing yourself is that you might just decide to change one trait of your personality and try bettering things bit by bit, until you realize this wasn't the right way to do it.
You try and try, fail and try again, hopelessness leads you to nowhere then..
I myself reckoned change is an easy thing. I was wrong. One trait cannot be changed in a glimpse. It can never actually be changed, it simply shifts and alters its shape. That's how I'd like to call it.
Adding another quality to your personality is like a gift or a talent one is able or unable to do. It's all about flexibility.

I used to think things change with time, I wouldn't have to change for anything nor anyone. Until I failed to recognize my behaviors, my manners changed to the worst. Life was one big devastating mistake flying beneath my skies, my life actually. Lying became an addiction to me, I never blamed myself, for circumstances led me to this. Denial has become a sickness rather than a flaw. I confused love with obsession, charity with impression. I effused emotions. Schmaltz became a recurring need. Love was cruel, it was my damnable fault

Then, change became an addiction. I started to wake up. Someone awoke me with an abrupt slap. Clutched all the villain, naive person that I had been..for almost four flawed years I have lived a big stupid lie. Life was painfully beautiful..
I started blaming myself for everything and everyone's mistakes. People's mistakes became venial, when mine became unforgivable, unforgettable. I guess one has to not forget their mistakes or else change will lead to indifference once again.
Hope floated, a colorful spring shone. Sun was not gray anymore. There was light.
I still make mistakes, awful ones. I assume each time you make a mistake you grow up, and each mistake you make when you grow up is more unforgiven than the previous. You get to experience the fatal feelings of being imperfect, yet forcefully enjoying it.

Realism, Criticism, Sarcasm, Fickleness, hopelessness, faithfulness and other traits became my recent companions. I change. You change. We all change. Life is changeable. Fate is not. Life will happen. No matter what!

live it. Fight it. Struggle. Defeat is Okay. Submission Isn't. Influence. Pride will hurt. Hearts will break. Will heal again. Nothing is eternity. Only God.
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The 4 Roles You Need to Play to be Fully Creative

A little bit long, but enjoyable for artists =) you can check a few points, but do read even a small part of it.


Do you want to be fully creative? To not only have wild ideas, but to actually create and bring remarkable things to life?

There are four distinct roles to be performed for the creative process to be as effective as possible. Each one requires that you play different characters, with different mindsets and skills.

The roles are: Explorer, Artist, Judge and Warrior.

Learn how they help unleash your creativity and how to master the skills each one requires.

1. The Explorer

Ideas do not come out of the blue. In order to build them you first need to gather the raw materials: facts, concepts, experiences, knowledge, feelings — that’s what ideas are made of. To get all of that, you need an attitude of ongoing curiosity and exploration.

The Explorer is always in search of new things. He is relentlessly curious and never limits himself to a particular area of experience and knowledge. To have ideas is to connect dots. First and foremost you need lots of dots to connect — you need fuel for the formation of new ideas.

How to Develop Your Explorer

  • Be curious and alert. Poke around in unknown areas. Be like a child, by paying attention to the world and being receptive to it. Rediscover the fun in finding things out.

  • Seek out as many inputs as possible. Do not limit yourself to the tried and true. Read different books and see different movies from the ones you like. Also, don’t mind going after information “you’ll never use”. Seek many different areas of knowledge.

  • Talk to a lot of different people. Get to know many different perspectives. Talk to strangers. Don’t limit yourself to expert advice.

2. The Artist

The artist has ideas. He takes the raw materials from the Explorer and combines them in novel ways.

When people say someone’s “creative”, they’re usually referring to the Artist. The Artist has ideas mostly by trying new things. He applies his imagination by rearranging, turning things upside down, stirring things up. He pursues different approaches and finds unexpected connections. He’s playful; he doesn’t care about what people expect from him.

How to Develop Your Artist

  • Flex your idea muscles. Write down new ideas as they come to you; it stimulates your brain to generate more and more ideas. Also, use idea-generation tools deliberately: Lists of 100, Idea Quota and SCAMPER just to name a few.

  • Play! We all know it: the most efficient way to have new ideas is by having fun. Don’t always take problems too seriously. Entertain yourself and keep your brain fresh and ready.

  • Use your imagination. Leave practicality aside; don’t be afraid to let your imagination run wild and visualize new possibilities. Dare to ask ‘what if’ and watch new realities unfold.

3. The Judge

The Judge is all about “getting real”. His job is to analyze the Artist’s wild ideas and assess if they’re practical — in the real world.

The judge questions assumptions; he compares and analyzes. He checks how feasible ideas are. No matter how much the Artist loves an idea, the Judge looks for counterarguments, checks evidence, and makes hard decisions. Combining gut feeling and analytical tools, the judge must only let through feasible ideas.

The Judge gets a bad reputation — but only because people usually invoke him too early. Killing an idea before the Artist can play with it is a pity; killing it later is oftentimes a necessity.

How to Develop Your Judge

  • Develop critical thinking. Check your assumptions, experimenting with hypotheses, analyzing results and drawing conclusions. Master decision making.

  • Be aware of thinking traps. Our minds deceive us. Be always aware and vigilant of your own biases. There are more ways than you can imagine that your thinking can go wrong. Really.

  • Be real. Will the idea give you the return you want? Do you have the resources to make it happen? Are you willing to put the effort to make it happen? Be practical and down-to-earth.

4. The Warrior

As soon as you have an idea ready to be executed you’ll realize the world isn’t set up to accommodate every new idea that comes along. The enemies can be external: competition may be fierce, or people may just don’t “get” your beautiful ideas. Even harder than those, there are more than enough enemies already within you: think resistance, excuses and fear of failure.

The Warrior’s job is to make ideas happen. For that, you’ll need not only a strategy and plan of action but to put in the hours — fight the daily fight.

That means remaining productive, developing the resilience and courage to overcome obstacles and, of course, being able to sell your ideas — whatever’s necessary to materialize them.

How to Develop Your Warrior

  • Overcome resistance. When you create something new, resistance inevitably creeps in. You need to find ways of overcoming procrastination and staying productive day in, day out.

  • Be courageous. In order to make things happen, you’ll need to let go of self-doubt and conquer fear of failure.

  • Market and sell your idea. Are you the only one who thinks your idea is great? Can you convince others of the merits of your idea? If you can’t sell your idea, it won’t get far.

Awareness and Timing are Critical Too

In reality, we all know the path to creativity is not that sequential — explorer-to-artist-to-judge-to-warrior. Usually, there’s a lot of switching back and forth between roles: The Judge may return an idea to the Artist for further development; the Artist may want more data from the Explorer to develop a certain idea, and so on.

This is fine. The main thing is to be aware of which role you’re performing at different points in time. We often get stuck in the Explorer role for too long. Or we may jump the gun and summon our Judge while our Artist is still working his magic. There are so many ways to spend too much or too little time in each role, or to overlap ineffectively.

The lesson is: make sure not only to develop the skill set for each role, but also to play each one at the appropriate time. Be aware of which phase of the creative process you’re in and what you’re trying to accomplish. All roles are equally important: make sure they’re playing well with each other.



--This article is taken from a site called Litemind You should check it out, it's good :)

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Talking Poetry

Now we're poetry-talking :) I liked those two poems for both fave poets of mine. They're not the best for them, but the first one got me thinking..hmmm.

Fragment
By Samuel Taylor Coleridge

The body,
Eternal Shadow of the finite Soul,
The Soul's self-symbol, its image of itself.
Its own yet not itself--

~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.

A Prayer
By Sara Teasdale

When I am dying, let me know
That I loved the blowing snow
Although it stung like whips;
That I loved all lovely things
And I tried to take their stings
With gay unembittered lips;
That I loved with all my strength,
To my soul's full depth and length,
Careless if my heart must break,
That I sang as children sing
Fitting tunes to everything,
Loving life for its own sake.


N~